Summary
Nearly a third of the way into 2025,Resident Evilfans are still awaiting news from developer Capcom about its intentions for the series. After 2023’sRE4Remake, it was widely thought thatResident Evil 9or a remake of the fifth entry would be next. But as the silence from the studio stretched on, multiple rumors and leaks surfaced to fill the void of official information. Some of these sources claim thatResident Evil Code: VeronicaandResident Evil 0are actually next in line for the remake treatment, though nothing has been substantiated as yet.
Both are interesting choices, though, especially 2000’sResident Evil Code: Veronica, which was meant to be more of a sequel to 1998’s classicRE2thanNemesisa year later was.Code: Veronicaties closely intoRE2’s events, and fan interest in a remake has been strong. And if Capcom is indeed planning one, a remake ofResident Evil Code: Veronicamight have an advantage compared to the preceding titles due to it containing a more expansive range of locales.
Some rumors also claim theCode Veronicaremake will be less ambitiousthanRE4’s, which would obviously affect how extensive any changes to it might be.
Resident Evil Code: Veronica’s Variety of Settings Could Give its Rumored Remake a Leg Up on Previous Entries
Resident Evil 1 Through 3’s Locations Are Iconic, But Limited
While the first three numberedResident Evilentries established the look and feel of the series, andsurvival horror gamesin general, their environments were, by nature and design, smaller and more contained. The Spencer Mansion, Raccoon City streets, and RC Police Department that served as the respective backdrops for each were intentionally cramped and confined. Though these have since become etched intoRE’s DNA as well as some of the most memorable settings in gaming,Resident Evil Code: Veronicagave players more diverse and expansive areas compared to the preceding trilogy. This could then make a potential modern remake version stand out even more.
An updated version released in 2001, titledCode: VeronicaX, added extra content, most notably expanding Albert Wesker’s role and screen time.
How Resident Evil Code: Veronica’s Rockfort Island Could Benefit in a Remake
Situated somewhere in the South Pacific Ocean,Resident Evil Code: Veronica’s Rockfort Island, under the control of the ubiquitous Umbrella Corp., houses the following areas:
The first five are located on the island itself, while later protagonistClaire Redfieldand fellow escapee Steve Burnside find themselves transported to Umbrella’s secret Antarctic lab. It’s a noticeable increase in number compared to the previous titles, with each subsection having its own identity and purpose, and generally larger spaces within. They combine to create a familiarly intimidating and coherent environment while feeling noticeably different by having an exotic, Gothic flair and design instead ofRE1-3’s more suburban and industrialized visual presentation.
With more sections to thus cover, Capcom could distinguish apossibleResident Evil Code: Veronicaremakethrough a reinterpretation of Rockfort Island’s varied settings similar to how it’s done so in the prior remakes. Even if they may not be as extensively revamped or reworked in the ways that the previous remakes were, the fact thatCode: Veronicahas nearly double the amount of distinct locations as the first three entries, and evenRE4, means it could still make great use of the RE Engine to give them a fresh coat of graphical paint. If aCode: Veronicaremake is in the pipeline, its setting would greatly benefit from a rendition that keeps the original’s style while making the best use of modern techniques for old and new fans alike.