InBaldur’s Gate 3, stats are crucial to your success in nearly every aspect of the game, from the outcomes of dialogue choices to the effectiveness of your combat actions. While there are numerous ways to temporarily boost your stats through consumables and equipment, permanently increasing them is much rarer.

The most common way to permanently increase your stats is through Feats - the Ability Increase Feat, in particular. However, while this is the most common Feat that players tend to use when it comes to boosting core stats, there are also numerous other Feats that provide permanent stat boosts, often in addition to other buffs or effects. To help you maximize the potential of yourBaldur’s Gate 3party, everystat-boostingfeat has been outlined in the guide below, complete with an indication of which Classes work best with each one.

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Every Stat-Boosting Feat & The Best Classes For Them in Baldur’s Gate 3

Here is a complete list ofevery stat-boosting Feat inBaldurs Gate 3. They have been categorized by the stat in which they boost, and include information regarding prerequisites, restrictions, and the best Classes to use them with.

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Best Classes: STR or DEX-based Melee Classes

Best Classes: STR-based characters who tend to utilize Heavy Armor - your melee tank.

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Best Classes: In most cases this Feat is only viable for certain spellcaster builds - though for many magic users,magical robes+ the Mage Armor Spell end up being a better option (especially in the late game).

Best Classes: Melee characters who are restricted to Light Armor. as this will boost their AC and therefore improve survivability.

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Some Medium Armors impose Disadvantage on Stealth checks. You will want to avoid equipping these armors to certain stealth Classes, Rogues in particular.

Best Classes: Any - this Feat can be used to boost whichever core stat the character in question utilizes.

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Best Classes: STR-based characters who tend to utilize Unarmed Strikes / Thrown Weapon / Makeshift Weapon attacks.

Some Thrown Weapons, such asthe Returning Pike and Nyrulna, are perfect for this Feat, as they automatically return to the hand after thrown, meaning you can use them every turn to maximize on the double Strength Modifier being added.

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Best Classes: Melee characters who do not have Proficiency with multiple weapon types, yet could somewhat benefit from or utilize them in combat.

Races also often add some kind of Weapon Proficiency, so be sure to note what weapons you do already have and then what additions could best benefit your combat playstyle. Often, there is little value in taking this Feat due to there being much more viable options, and the fact that between your party members, you will often have all Weapon / Spell types covered.

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Best Classes: In most cases this Feat is only viable for certain spellcaster builds - though for many magic users, magical robes + the Mage Armor Spell end up being a better option (especially in the late game).

Best Classes: Melee characters who need a lot of HP, particularly melee Tank builds, as they are always surrounded by one or more close-range enemies. By keeping them at full HP at everyShort Rest, they can continue to take the brunt of the damage for your squishes. Alternatively, this can also work well in someCleric builds, especially as they are the solo healer, as you will need to ensure they’re always on their feet to heal the rest of your party.

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Some Thrown Weapons, such as the Returning Pike and Nyrulna, are perfect for this Feat, as they automatically return to the hand after thrown, meaning you’re able to use them every turn to maximize on the double Strength Modifier being added.

Best Classes: CHA-based casters, or the dedicated ‘talker’ in your party - particularly if they are yet to gain expertise in these skills, as it will make all of the difference.

Best Classes: This Feat is most beneficial for the fun addition of Musical Instrument Proficiency, particularly if you have not gained it through your interaction with Alfira. For this reason, it can be useful regardless of your Class. However, to get the most out of this Feat, you should look to utilize it on a CHA-based caster, or whichever character you have take the lead in Persuasion and Deception dialogues.

While Bards are CHA-based Casters, they have not been included below, as they already naturally gainMusical Instrument Proficiency.