Summary

The PS1 is home to classic turn-based JRPGs, which helped shape the system. For example,Final Fantasy 7has to be the biggest success on the console, ushering in a new era for the franchise and for the RPG genre as a whole. With cutting-edge graphics, a mature story, and a customizable battle system, it’s easy to see why it was so popular.

Otherturn-based PS1 hallmarksincludeBreath of Fire 3,The Legend of Dragoon, andWild Arms 2. What about games for the action JRPG fans out there? The sub-genre wasn’t as widespread as the turn-based variety, but there were still some bangers worth ranking based on their overall quality.

Legend of Mana Tag Page Cover Art

8Brave Prove

Hidden From The West

Brave Proveis a classic top-down action RPG that doesn’t try to be anything fancy, and that’s okay. Players get a sword, explore dungeons and towns, level up, and the whole nine yards. The artwork may not have impressed anyone in 1998, but the sprites help it hold up better than many PS1 games now.

Brave Provenever made it outside of Japan, but it has received an English fan patch for those curious. Import fans of PS1 games should also check outCommunity Pom, which is a sillier, light recommend.

Tales of Destiny Tag Page Cover Art

Legend of Manais one of the most curious games in the series. Players can begin by choosing their weapon, and then it’s kind of like a choose your own adventure pop-up book. The art style matches the storybook presentation of the town and dungeon maps, which can be rearranged to make everyone’s playthrough different.

Depending on where villages are placed, the story and layouts will change. It was a bit hard to understand back then, and it’s not exactly easy now, either, without a guide. Structure aside, it is a fun 2D action RPG for those who like a challenging set of mechanics, and there has been a remaster, too.

Parasite Eve 2 Tag Page Cover Art

The first game in thisseries wasTales of Phantasiafor the SNES, which was never released over here until a GBA port.Tales of Destinywas the first game to hit North America instead. Like many games in the series,Tales of Destinyblends random encounters with action-based gameplay.

The perspective is strictly in 2D, as was the case for most of the earlier entries, which later evolved into 3D arenas. WhileTales of Destinyis lower on the totem pole for the whole franchise, it’s still a good game on the PS1.

Threads of Fate Tag Page Cover Art

The firstParasite Evewas turn-based, although players could run around closed-off arenas while they waited to act. InParasite Eve 2, players have free movement with Aya in battle and can shoot in real time. Players can pause the game to activate Aya’s abilities, like the returning Pyrokinesis attack and water-based healing.

This time around, Aya is part ofan FBI unitthat specializes in hunting down Mitochondria-based monsters, leading her to a facility deep underground in the Mojave Desert. Tank controls, real-time combat, and hidden underground bunkers:Parasite Eve 2certainly went whole hog on Resident Evil more than ever before. While not as classic as the original, it was an interesting progression for the series.

Brave Fencer Musashi Tag Page Cover Art

Threads of Fateis one of Squaresoft’s easier games on the PS1. Offering two campaigns, players can tackle Rue or Mint, who share similar dungeons but follow different story beats. Rue is a more serious character, wields an axe-like sword, and can turn into monsters.

Mint is a goofier character, uses rings to produce magic blasts, and can cast full spells, too. Of the two, Mint is more fun to follow, but both campaigns should be played, given the game’s shortness.

Star Ocean: The Second Story Tag Page Cover Art

Brave Fencer Musashiis one of the funniest RPGs on the PS1 that sports full English audio. While voiceovers were getting more common in this era, it wasn’t a guarantee. The story is set arounda young samurai, Musashi, who is summoned by a princess to save her kingdom.

Everyone, from allies to enemies, is named after food, just like theDragon Ballseries. The gameplay loop is a bit likeZeldaexcept with fewer puzzles and more action. Musashi’s coolest gimmick is being able to copy enemy abilities, but only temporarily, like the power to shrink something or hop on his sword like a pogo stick.

Castlevania: Symphony of the Night Tag Page Cover Art

Star Ocean: The Second Storywas the first game to hit the West after the seriesdebuted on the SNES. This game blended a fantasy setting with a sci-fi premise that could have easily appeared in aStar Trekepisode. A ship of explorers crashes on a nearby planet, not touched by modern hands, which resembles something out of aFinal Fantasygame.

Players could explore the world like a normal JRPG of this era, but when battles commenced, players had free range to run around the arena and fight in real time just like in theTales ofgames. The game was ported to the PSP with enhancements viaStar Ocean: Second Evolution, but the best version to play today is the full remake on modern consoles calledStar Ocean: The Second Story R.

Castlevania: Symphony of the Nightleveled up the fading franchise that was celebrated on the NES. Instead of a straight action game, this one saw the return of Alucard, Dracula’s son, who first appeared as a playable character inCastlevania 3: Dracula’s Curse.

Alucard’s move set was increased inCastlevania: Symphony of the Night, allowing players to gain experience while fighting monsters, and gear could be equipped. Moreover, new abilities would allow players to unlock areas of Dracula’s castle to explore, thus helping usher inthe Metroidvania genre.