Destiny 2’s third Episode and26th Seasonhits the scenes with electrifying results thanks to the Artifact Perks in Episode Heresy. Players have a total of 12 Perk slots inDestiny 2: Episode Heresy, and it’s vital to know just what Perks players will need to invest into if players want to become the very best Guardian and adapt to the latest meta.

There are some truly strong Artifact Perks in Episode Heresy that players need to know about as they jump into endgame content like PvE’s Dungeons, Raids, and Nightfalls. If players want to conquer the forces of Darkness inDestiny 2, look to the best Heresy Artifact Perks.

overclock and load

This list will not include the first column of Artifact Perks that are exclusive to dealing with Champions.

1Overclock and Load

Since Arc is such an important aspect ofDestiny 2with Episode Heresy, it’s essential to have Overclock and Load as part of the Tablet of Ruin. Overclock and Load are enhanced by players who use Arc as a subclass, for those who are Amplified or have Bolt Charge will see an increase in handling and reload speed for their Arc weapons, and Arc weapons arenearly essential in this metafor how they provide Bolt Charge.

2Volatile Marksman

Precision Void Hits & Final Blows Provide Volatile Rounds

Void weapons have also received an important buff for Episode Heresy thanks to Destabilizing Rounds, which caneasily wipe out hordes of ads. With Volatile Marksman, players can now use Void weapons to get final blows and precision hits that will provide Volatile Rounds, and hitting enemies with this buff will make them explode and spread their Void damage to other opponents.

3Dielectric

Earn Bolt Charge from Every Arc Debuffed Target

Bolt Charge is a great addition toDestiny 2, andbuilding stacksof it can provide a surge in damage thanks to a strong lightning bolt. Bolt Charge can be obtained even quicker with Dielectric, which provides a stack of Bolt Charge for every target that’s been debuffed with Arc, like Jolt from grenades and melee strikes.

4Hold the Line

Heal from Machine Gun and Glaive Final Blows

Machine Guns and Glaives are a lot of fun in Episode Heresy, and they’re made even better with Hold the Line, which allows players to have a faster reload speed, stability of the weapon, and the ability to heal with every final blow when surrounded. It’s an Artifact Perk of Synthoceps just for Machine Guns and Glaives which really helps in ad-dense areas.

5Disruptor Spike

Lower the Output of Enemy Damage Output with Exhaust and Sever

Using the right Origin Traits on targets for Exhaust and Sever effects will increase the effectiveness of said effects, allowing for players to reduce the incoming damage that they receive from these weakened enemies, allowing them to ad-clear with ease as enemies are reduced to a nerfed state against them.

6Maligned Harvest

Void Weapon Damage Creates Weakening Bursts when Volatile

Since Void weapons are so good in Episode Heresy with their recent buffs, applying Volatile Rounds with these weapons to targets will then cause the Void weapon to allow for a Weaken burst that will increase the damage enemies take as well as reduce their movement speed, allowing for players to weaken and clear out hordes of enemies with ease.

7Flashover

Bolt Charge Grants More Damage and Amplified Status

Gaining Maximum Bolt Charge is easy with the right weapons, and other Artifact Perks will help with that. What’s important here is that with Flashover, gaining maximum Bolt Charge will also allow players to become Amplified, as well as deal extended damage with each lightning bolt released from the Bolt Charge itself. Amplified is always good for how it increases movement speed and weapon handling.

8Particle Reconstruction

Fusion Rifles and Linear Fusion Rifles Deal More Damage and Refill Ammo on Sustained Fire

Fusion Rifles and Linear Fusion Rifleshave rejoined the meta with Episode Heresy thanks to the amazing Artifact Perk of Particle Reconstruction. This Perk gives players a buff to sustain damage on their Fusion Rifles and Linear Fusion Rifles, meaning the more shots fired, the more their magazines are refilled, and the more damage they deal. This is essential for fighting enemies that have heavy damage phases or Champions that need beating down.

9Defibrillating Blast

Stunning Champions Grants Bolt Charge, Jolts, and Heals

Defibrillating Blast is a must-have for the fifth and final column of the Episode Heresy Artifact, as it will allow players to get a maximum stack of Bolt Charge upon stunning a Champion, but that’s not the real kicker. The real privilege of Defibrillating Blast comes from the triggering of an Arc Bolt that will jolt targets and heal players every time it surges,providing health and good fortune to all.

volatile marksman

dielectric

hold the line

disruptor spike

maligned harvest

flashover

particle reconstruction

defibrillating blast

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