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InMonster Hunter Wilds, skills can appear on several different types of gear, including weapons, talismans, decorations, and armor skills.Monster Hunter Wildsoffers players around a hundred armor skills, many of which gain more powerful effects as you stackgear that grants extra bonuses at higher levels.
This guide to every armor skill inMonster Hunter Wildsprovides an alphabetical list of everyMH Wildsskill that can appear onthe game’s many different armor pieces, and details the basic effects and empowered bonuses you will receive by stacking skills with multiple bonus levels.
This list of every MH Wilds armor skill does not include skills that are unique to specific decorations, talismans, weapons, or other equipment aside from armor pieces.
Scaling Per Level
Adaptability
Grants protection against environmental damage, such as from heat or cold
Lv1: Negates the effects of heat and cold
Lv 2: Negates environmental damage
Adrenaline Rush
Temporarilyincreases attack power after executing a perfectly-timed evadejust as a monster attacks
Lv1: Attack +10 while active
Lv2: Attack +15 while active
Lv3: Attack +20 while active
Lv4: Attack +25 while active
Lv5: Attack +30 while active
Increases attack power and affinitywhen large monsters become enraged
Lv1: Attack +4 and affinity +3% while active
Lv2: Attack +8 and affinity +5% while active
Lv3: Attack +12 and affinity +7% while active
Lv4: Attack +16 and affinity +10% while active
Lv5: Attack +20 and affinity +15% while active
Ambush
Temporarily increases damage to large monsters with a successful Sneak Attack
Lv1: Attack +5% while active
Lv2: Attack +10% while active
Lv 3: Attack +15% while active
Antivirus
Once infected,makes it easier to overcome the Frenzy, and increases affinity if cured
Lv1: Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured
Lv2: Increases recovery rate after contracting the Frenzy. Affinity +6% if cured
Lv3: Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured
Aquatic-Oilsilt Mobility
Grants resistance against impairments to mobility while in water, oil silt, or streams
Lv1: Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt
Lv2: Also negates the effects of waves
Bind Resistance
Grants protection against webbed status and frostblight
Lv1: Allows you to quickly recover from webbed status or frostblight
Lv2: Allows you to very quickly recover from webbed status or frostblight
Lv3: Prevents webbed status and frostblight
Grants protection against blastblight
Lv1: Delays blastblight and reduces blast damage
Lv2: Greatly delays blastblight and greatly reduces blast damage
Grants protection against bleeding
Lv1: Reduces damage while bleeding
Lv2: Greatly reduces damage while bleeding
Grants protection against all elemental blights
Lv1: Reduces the duration of all elemental blights by 50%
Lv2: Reduces the duration of all elemental blights by 75%
Lv3: Nullifies all elemental blights
Blindsider
Improves the effectiveness of flash attacks and items
(This skill only has one level. Additional levels will not provide any further benefit.)
Increases the damage of explosive items
Lv1: Explosive power +10%
Lv 2: Explosive power +20%
Lv3: Explosive power +30%
Increases the quantity ofherbs and other consumable items you gather
Lv1: One extra consumable herb item per gather
Lv2: Additionally adds one extra consumable fruit, nut, or seed item per gather
Lv3: Additionally adds one extra consumable insect item per gather
Lv4: Additionally adds one extra consumable mushroom item per gather
Burst
Continuously landing hits gradually increases attack and elemental attack
Lv1: On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit
Lv2: Hit 5 successive times for a moderate stat boost
Lv3: Hit 5 successive times for a bigger stat boost
Lv4: Hit 5 successive times for an even bigger stat boost
Lv5: Hit 5 successive times for a huge stat boost
Cliffhanger
Decreases stamina depletion when climbing on vines
Coalescence
Temporarilyincreases elemental attack power and status effectsafter recovering from blights or abnormal status
Lv1: When active, grants a slight increase to elemental damage and status buildup
Lv2: When active, grants an increase to elemental damage and status buildup
Lv3: When active, grants a large increase to elemental damage and status buildup
Constitution
Reduces stamina depletion when evading, blocking, or doing certain other actions
Lv 1: Reduces fixed stamina depletion by 10%
Lv2: Reduces fixed stamina depletion by 20%
Lv3: Reduces fixed stamina depletion by 30%
Lv4: Reduces fixed stamina depletion by 40%
Lv5: Reduces fixed stamina depletion by 50%
Convert Element
After taking elemental damage, temporarily grants you dragon element effects
Lv1: While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack
Lv2: Increases additional dragon damage and increases dragon attack
Lv3: Further increases additional dragon damage and greatly increases dragon attack
Temporarilyincreases attack power after being knocked back
Lv2: Attack +15 while active. Moderately extends effect time
Lv3: Attack +25 while active. Extends effect time
Increases defense. Also improves resistances at higher levels
Lv 4: Defense +5% Bonus: +20 All elemental resistances +3
Lv5: Defense +8% Bonus: +20 All elemental resistances +3
Lv6: Defense +8% Bonus: +35 All elemental resistances +5
Lv7: Defense +10% Bonus: +35 All elemental resistances +5
Has a predetermined chance of reducing the damage you take
Lv1: While active, reduces damage taken by 15%
Lv2: While active, reduces damage taken by 30%
Lv3: While active, reduces damage taken by 50%
Increases dragon resistance. Also improves defense at higher levels
Lv1: Dragon resistance +6
Lv2: Dragon resistance +12
Lv3: Dragon resistance +20 Defense +10
Grants protection from large monsters' roars
Lv1: Reduces the effects of weak monster roars
Lv2: Nullifies weak monster roars and reduces the effects of strong monster roars
Lv3: Nullifies weak and strong monster roars
Elemental Absorption
After taking elemental damage, temporarily grants you element effects
Lv1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4
Lv2: While active, moderately increases elemental attack, and resistance to element taken at activation by 6
Lv3: While active, increases elemental attack, and resistance to element taken at activation by 8
Entomologist
The bodies of small insect monsters won’t be destroyed,allowing them to be carved for parts
Increases evade distance
Lv1: Slightly extends evasion distance
Lv2: Extends evasion distance
Lv3: Greatly extends evasion distance
Extends the invulnerability period when evading
Lv1: Very slightly increases invulnerability window
Lv2: Slightly increases invulnerability window
Lv3: Increases invulnerability window
Lv4: Greatly increases invulnerability window
Lv5: Massively increases invulnerability window
Increases fire resistance. Also improves defense at higher levels
Lv1: Fire resistance +6
Lv2: Fire resistance +12
Lv3: Fire resistance +20 Defense +10
Flayer
Makes iteasier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage
Lv 1: Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage
Lv 2: Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage
Lv3: Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage
Lv4: Makes it much easier to inflict wounds. Also deals more additional non-elemental damage
Lv5: Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage
Preventsknockbacks and other reactionsto small damage
Lv2: Prevents knockbacks. Tripping is reduced to a knockback instead
Lv3: Prevents knockbacks and tripping
Foray
Increases attack power and affinity against large monsters affected by poison or paralysis
Lv1: Attack +6 against large monsters affected by poison or paralysis
Lv2: Attack +8 and affinity +5% against large monsters affected by poison or paralysis
Lv3: Attack +10 and affinity +10% against large monsters affected by poison or paralysis
Lv4: Attack +12 and affinity +15% against large monsters affected by poison or paralysis
Lv5: Attack +15 and affinity +20% against large monsters affected by poison or paralysis
Free Meal
Gives you a predetermined chance of consuming a food or drink item for free
Lv1: Activates 10% of the time
Lv2: Activates 25% of the time
Lv3: Activates 45% of the time
Increases the number of items you gain at gathering points
Lv1: One extra item when gathering from bonepiles
Lv2: Additionally adds one extra item when gathering special items
Lv3: Additionally adds one extra item when gathering from mining outcrops
Heroics
Increases attack power and defensewhen health drops to 35% or lower
Lv1: Defense +50 while active
Lv2: Attack +5% and defense +50 while active
L3: Attack +5% and defense +100 while active
Lv4: Attack +10% and defense +100 while active
Lv5: Attack +30% and defense-increasing effects are negated while active
Hunger Resistance
Reduces maximum stamina depletion over time
Lv1: Extends the time until your stamina cap reduces by 50%
Lv2: Extends the time until your stamina cap reduces by 100%
Lv3: Prevents your stamina cap from decreasing
Increases ice resistance. Also improves defense at higher levels
Lv1: Ice resistance +6
Lv2: Ice resistance +12
Lv3: Ice resistance +20 Defense +10
Intimidator
Reduces the chance small monsters will attack after spotting you
Lv1: Discourages monsters from engaging you even if you’ve been spotted
Lv2: Highly discourages monsters from engaging you even if you’ve been spotted
Lv3: Prevents monsters from engaging you even if you’ve been spotted
Grants protection against defense down
Lv1:Reduces the duration of defense down by 50%
Lv2: Reduces the duration of defense down by 75%
Lv3: Prevents defense down
Extends the duration of some item effects
Lv1: Item effect duration +10%
Lv2: Item effect duration +25%
Lv3: Item effect duration +50%
Jump Master
Prevents attacks from knocking you back during a jump
Latent Power
Temporarily increases affinity and reduces stamina depletionafter two minutes or taking more than about 120 damage, whichever happens first
Lv1: While active, affinity +10% and reduces stamina depletion by 30%
Lv2: While active, affinity +20% and reduces stamina depletion by 30%
Lv3: While active, affinity +30% and reduces stamina depletion by 50%
Lv4: While active, affinity +40% and reduces stamina depletion by 50%
Lv5: While active, affinity +50% and reduces stamina depletion by 50%
Leap of Faith
Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance
Marathon Runner
Slows down stamina depletion for actions that continuously drain stamina (such as dashing)
Lv1: Reduces continuous stamina depletion by 15%
Lv2: Reduces continuous stamina depletion by 30%
Lv3: Reduces continuous stamina depletion by 50%
Maximum Might
Increases affinity if stamina is kept full for a period of time
Lv1: Affinity +10% while active
Lv2: Affinity +20% while active
Lv 3: Affinity +30% while active
Mushroomancer
Lets youdigest mushrooms that would otherwise be inedibleand gain their advantageous effects
Lv1: Lets you digest blue mushrooms and toadstools
Lv2: Lets you digest nitroshrooms and parashrooms
Lv3: Lets you digest mandragoras, devil’s blight, and exciteshrooms
Outdoorsman
Improves fishing, grilling, and transporting abilities
Lv 1: Increases Palico attack power and defense by 5%
Lv2: Increases Palico attack power and defense by 10%
Lv3: Increases Palico attack power and defense by 15%
Lv4: Increases Palico attack power and defense by 20%
Lv5: Increases Palico attack power and defense by 25%
Reduces the duration of paralysis
Lv1: Reduces the duration of paralysis by 30%
Lv2: Reduces the duration of paralysis by 60%
Lv3: Prevents paralysis
Partbreaker
Makes it easier to break large monster parts, andincreases damage dealt when destroying a woundwith a Focus Strike
Lv1: Increases part damage and damage dealt when conditions are met by 10%
Lv2: Increases part damage and damage dealt when conditions are met by 20%
Lv3: Increases part damage and damage dealt when conditions are met by 30%
Increases attack when your health is full
Lv1: Attack +3 while active
Lv2: Attack +6 while active
Lv3: Attack +10 while active
Lv4: Attack +15 while active
Lv5: Attack +20 while active
Reduces damage while poisoned
Lv1: Reduces the number of times you take poison damage
Lv2: Greatly reduces the number of times you take poison damage
Speeds up weapon sheathing
Lv1: Slightly increases sheathing speed
Lv2: Increases sheathing speed
Lv3: Greatly increases sheathing speed
Speeds healing of recoverable damage
Lv1: Doubles the speed at which you heal recoverable damage
Lv2: Triples the speed at which you heal recoverable damage
Lv3: Quadruples the speed at which you heal recoverable damage
Increases the amount recovered when restoring health
Lv1: Slightly increases recovery
Lv2: Moderately increases recovery
Lv 3: Greatly increases recovery
Increases attack when you have recoverable damage
Lv1: Attack +5 while active
Lv 2: Attack +10 while active
Lv3: Attack +15 while active
Lv4: Attack +20 while active
Lv5: Attack +25 while active
Reduces the duration of sleep
Lv1: Reduces the duration of sleep by 30%
Lv2: Reduces the duration of sleep by 60%
Increases meat-eating and item-consumption speed
Lv1: Moderately increases eating speed
Lv2: Increases eating speed
Lv3: Greatly increases eating speed
Speeds up stamina recovery
Lv1: Stamina recovery speed +10%
Lv2: Stamina recovery speed +30%
Lv3: Stamina recovery speed +50%
Grants protection against stench (like theattacks performed by a Congalala)
Lv1: Reduces stench duration by 50%
Reduces the duration of stun
Lv1: Reduces the duration of stun by 30%
Lv2: Reduces the duration of stun by 60%
Extra health is recovered from environmental interactables
Lv1: Restores 50 health
Lv2: Restores 80 health
Lv3: Restores 100 health
Increases thunder resistance. Also improves defense at higher levels
Lv1: Thunder resistance +6
Lv2: Thunder resistance +12
Lv3: Thunder resistance +20 Defense +10
Reduces the recharge time forusing certain specialized tools
Lv1: Shortens recharge time by 10%
Lv2: Shortens recharge time by 20%
Lv3: Shortens recharge time by 30%
Lv4: Shortens recharge time by 40%
Lv5: Shortens recharge time by 50%
Tremor Resistance
Grants protection against ground tremors
Lv1: Nullifies very minor ground tremors and halves effects of minor ground tremors
Lv2: Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors
Lv3: Nullifies all ground tremors
Increases water resistance. Also improves defense at higher levels
Lv1: Water resistance +6
Lv2: Water resistance +12
Lv 3: Water resistance +20 Defense +10
Weakness Exploit
Increases the affinity of attacks thatexploit a monster’s weak points and wounds
Lv1: Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds
Lv2: Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds
Lv3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds
Lv4: Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds
Lv5: Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds
Allows the effects of certain items to affect nearby allies
Lv1: Items affect nearby allies with 33% of their efficacy.
Lv2: Items affect nearby allies in a wider radius with 33% of their efficacy
Lv3: Items affect nearby allies in a wider radius with 66% of their efficacy
Lv4: Items affect nearby allies in a much wider radius with 66% of their efficacy
Lv5: Items affect nearby allies in a much wider radius with full efficacy
Windproof
Grants protection against wind pressure
Lv1: Negates minor wind pressure and halves the effects of major wind pressure
Lv2: Negates minor and major wind pressure and halves the effects of dragon wind pressure
Lv 3: Negates all kinds of wind pressure