InMonster Hunter Wilds, skills can appear on several different types of gear, including weapons, talismans, decorations, and armor skills.Monster Hunter Wildsoffers players around a hundred armor skills, many of which gain more powerful effects as you stackgear that grants extra bonuses at higher levels.

This guide to every armor skill inMonster Hunter Wildsprovides an alphabetical list of everyMH Wildsskill that can appear onthe game’s many different armor pieces, and details the basic effects and empowered bonuses you will receive by stacking skills with multiple bonus levels.

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This list of every MH Wilds armor skill does not include skills that are unique to specific decorations, talismans, weapons, or other equipment aside from armor pieces.

Scaling Per Level

Adaptability

Grants protection against environmental damage, such as from heat or cold

Lv1: Negates the effects of heat and cold

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Lv 2: Negates environmental damage

Adrenaline Rush

Temporarilyincreases attack power after executing a perfectly-timed evadejust as a monster attacks

Lv1: Attack +10 while active

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Lv2: Attack +15 while active

Lv3: Attack +20 while active

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Lv4: Attack +25 while active

Lv5: Attack +30 while active

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Increases attack power and affinitywhen large monsters become enraged

Lv1: Attack +4 and affinity +3% while active

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Lv2: Attack +8 and affinity +5% while active

Lv3: Attack +12 and affinity +7% while active

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Lv4: Attack +16 and affinity +10% while active

Lv5: Attack +20 and affinity +15% while active

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Ambush

Temporarily increases damage to large monsters with a successful Sneak Attack

Lv1: Attack +5% while active

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Lv2: Attack +10% while active

Lv 3: Attack +15% while active

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Antivirus

Once infected,makes it easier to overcome the Frenzy, and increases affinity if cured

Lv1: Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured

Lv2: Increases recovery rate after contracting the Frenzy. Affinity +6% if cured

Lv3: Greatly increases recovery rate after contracting the Frenzy. Affinity +15% if cured

Aquatic-Oilsilt Mobility

Grants resistance against impairments to mobility while in water, oil silt, or streams

Lv1: Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt

Lv2: Also negates the effects of waves

Bind Resistance

Grants protection against webbed status and frostblight

Lv1: Allows you to quickly recover from webbed status or frostblight

Lv2: Allows you to very quickly recover from webbed status or frostblight

Lv3: Prevents webbed status and frostblight

Grants protection against blastblight

Lv1: Delays blastblight and reduces blast damage

Lv2: Greatly delays blastblight and greatly reduces blast damage

Grants protection against bleeding

Lv1: Reduces damage while bleeding

Lv2: Greatly reduces damage while bleeding

Grants protection against all elemental blights

Lv1: Reduces the duration of all elemental blights by 50%

Lv2: Reduces the duration of all elemental blights by 75%

Lv3: Nullifies all elemental blights

Blindsider

Improves the effectiveness of flash attacks and items

(This skill only has one level. Additional levels will not provide any further benefit.)

Increases the damage of explosive items

Lv1: Explosive power +10%

Lv 2: Explosive power +20%

Lv3: Explosive power +30%

Increases the quantity ofherbs and other consumable items you gather

Lv1: One extra consumable herb item per gather

Lv2: Additionally adds one extra consumable fruit, nut, or seed item per gather

Lv3: Additionally adds one extra consumable insect item per gather

Lv4: Additionally adds one extra consumable mushroom item per gather

Burst

Continuously landing hits gradually increases attack and elemental attack

Lv1: On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit

Lv2: Hit 5 successive times for a moderate stat boost

Lv3: Hit 5 successive times for a bigger stat boost

Lv4: Hit 5 successive times for an even bigger stat boost

Lv5: Hit 5 successive times for a huge stat boost

Cliffhanger

Decreases stamina depletion when climbing on vines

Coalescence

Temporarilyincreases elemental attack power and status effectsafter recovering from blights or abnormal status

Lv1: When active, grants a slight increase to elemental damage and status buildup

Lv2: When active, grants an increase to elemental damage and status buildup

Lv3: When active, grants a large increase to elemental damage and status buildup

Constitution

Reduces stamina depletion when evading, blocking, or doing certain other actions

Lv 1: Reduces fixed stamina depletion by 10%

Lv2: Reduces fixed stamina depletion by 20%

Lv3: Reduces fixed stamina depletion by 30%

Lv4: Reduces fixed stamina depletion by 40%

Lv5: Reduces fixed stamina depletion by 50%

Convert Element

After taking elemental damage, temporarily grants you dragon element effects

Lv1: While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack

Lv2: Increases additional dragon damage and increases dragon attack

Lv3: Further increases additional dragon damage and greatly increases dragon attack

Temporarilyincreases attack power after being knocked back

Lv2: Attack +15 while active. Moderately extends effect time

Lv3: Attack +25 while active. Extends effect time

Increases defense. Also improves resistances at higher levels

Lv 4: Defense +5% Bonus: +20 All elemental resistances +3

Lv5: Defense +8% Bonus: +20 All elemental resistances +3

Lv6: Defense +8% Bonus: +35 All elemental resistances +5

Lv7: Defense +10% Bonus: +35 All elemental resistances +5

Has a predetermined chance of reducing the damage you take

Lv1: While active, reduces damage taken by 15%

Lv2: While active, reduces damage taken by 30%

Lv3: While active, reduces damage taken by 50%

Increases dragon resistance. Also improves defense at higher levels

Lv1: Dragon resistance +6

Lv2: Dragon resistance +12

Lv3: Dragon resistance +20 Defense +10

Grants protection from large monsters' roars

Lv1: Reduces the effects of weak monster roars

Lv2: Nullifies weak monster roars and reduces the effects of strong monster roars

Lv3: Nullifies weak and strong monster roars

Elemental Absorption

After taking elemental damage, temporarily grants you element effects

Lv1: While active, slightly increases elemental attack, and resistance to element taken at activation by 4

Lv2: While active, moderately increases elemental attack, and resistance to element taken at activation by 6

Lv3: While active, increases elemental attack, and resistance to element taken at activation by 8

Entomologist

The bodies of small insect monsters won’t be destroyed,allowing them to be carved for parts

Increases evade distance

Lv1: Slightly extends evasion distance

Lv2: Extends evasion distance

Lv3: Greatly extends evasion distance

Extends the invulnerability period when evading

Lv1: Very slightly increases invulnerability window

Lv2: Slightly increases invulnerability window

Lv3: Increases invulnerability window

Lv4: Greatly increases invulnerability window

Lv5: Massively increases invulnerability window

Increases fire resistance. Also improves defense at higher levels

Lv1: Fire resistance +6

Lv2: Fire resistance +12

Lv3: Fire resistance +20 Defense +10

Flayer

Makes iteasier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage

Lv 1: Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage

Lv 2: Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage

Lv3: Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage

Lv4: Makes it much easier to inflict wounds. Also deals more additional non-elemental damage

Lv5: Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage

Preventsknockbacks and other reactionsto small damage

Lv2: Prevents knockbacks. Tripping is reduced to a knockback instead

Lv3: Prevents knockbacks and tripping

Foray

Increases attack power and affinity against large monsters affected by poison or paralysis

Lv1: Attack +6 against large monsters affected by poison or paralysis

Lv2: Attack +8 and affinity +5% against large monsters affected by poison or paralysis

Lv3: Attack +10 and affinity +10% against large monsters affected by poison or paralysis

Lv4: Attack +12 and affinity +15% against large monsters affected by poison or paralysis

Lv5: Attack +15 and affinity +20% against large monsters affected by poison or paralysis

Free Meal

Gives you a predetermined chance of consuming a food or drink item for free

Lv1: Activates 10% of the time

Lv2: Activates 25% of the time

Lv3: Activates 45% of the time

Increases the number of items you gain at gathering points

Lv1: One extra item when gathering from bonepiles

Lv2: Additionally adds one extra item when gathering special items

Lv3: Additionally adds one extra item when gathering from mining outcrops

Heroics

Increases attack power and defensewhen health drops to 35% or lower

Lv1: Defense +50 while active

Lv2: Attack +5% and defense +50 while active

L3: Attack +5% and defense +100 while active

Lv4: Attack +10% and defense +100 while active

Lv5: Attack +30% and defense-increasing effects are negated while active

Hunger Resistance

Reduces maximum stamina depletion over time

Lv1: Extends the time until your stamina cap reduces by 50%

Lv2: Extends the time until your stamina cap reduces by 100%

Lv3: Prevents your stamina cap from decreasing

Increases ice resistance. Also improves defense at higher levels

Lv1: Ice resistance +6

Lv2: Ice resistance +12

Lv3: Ice resistance +20 Defense +10

Intimidator

Reduces the chance small monsters will attack after spotting you

Lv1: Discourages monsters from engaging you even if you’ve been spotted

Lv2: Highly discourages monsters from engaging you even if you’ve been spotted

Lv3: Prevents monsters from engaging you even if you’ve been spotted

Grants protection against defense down

Lv1:Reduces the duration of defense down by 50%

Lv2: Reduces the duration of defense down by 75%

Lv3: Prevents defense down

Extends the duration of some item effects

Lv1: Item effect duration +10%

Lv2: Item effect duration +25%

Lv3: Item effect duration +50%

Jump Master

Prevents attacks from knocking you back during a jump

Latent Power

Temporarily increases affinity and reduces stamina depletionafter two minutes or taking more than about 120 damage, whichever happens first

Lv1: While active, affinity +10% and reduces stamina depletion by 30%

Lv2: While active, affinity +20% and reduces stamina depletion by 30%

Lv3: While active, affinity +30% and reduces stamina depletion by 50%

Lv4: While active, affinity +40% and reduces stamina depletion by 50%

Lv5: While active, affinity +50% and reduces stamina depletion by 50%

Leap of Faith

Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance

Marathon Runner

Slows down stamina depletion for actions that continuously drain stamina (such as dashing)

Lv1: Reduces continuous stamina depletion by 15%

Lv2: Reduces continuous stamina depletion by 30%

Lv3: Reduces continuous stamina depletion by 50%

Maximum Might

Increases affinity if stamina is kept full for a period of time

Lv1: Affinity +10% while active

Lv2: Affinity +20% while active

Lv 3: Affinity +30% while active

Mushroomancer

Lets youdigest mushrooms that would otherwise be inedibleand gain their advantageous effects

Lv1: Lets you digest blue mushrooms and toadstools

Lv2: Lets you digest nitroshrooms and parashrooms

Lv3: Lets you digest mandragoras, devil’s blight, and exciteshrooms

Outdoorsman

Improves fishing, grilling, and transporting abilities

Lv 1: Increases Palico attack power and defense by 5%

Lv2: Increases Palico attack power and defense by 10%

Lv3: Increases Palico attack power and defense by 15%

Lv4: Increases Palico attack power and defense by 20%

Lv5: Increases Palico attack power and defense by 25%

Reduces the duration of paralysis

Lv1: Reduces the duration of paralysis by 30%

Lv2: Reduces the duration of paralysis by 60%

Lv3: Prevents paralysis

Partbreaker

Makes it easier to break large monster parts, andincreases damage dealt when destroying a woundwith a Focus Strike

Lv1: Increases part damage and damage dealt when conditions are met by 10%

Lv2: Increases part damage and damage dealt when conditions are met by 20%

Lv3: Increases part damage and damage dealt when conditions are met by 30%

Increases attack when your health is full

Lv1: Attack +3 while active

Lv2: Attack +6 while active

Lv3: Attack +10 while active

Lv4: Attack +15 while active

Lv5: Attack +20 while active

Reduces damage while poisoned

Lv1: Reduces the number of times you take poison damage

Lv2: Greatly reduces the number of times you take poison damage

Speeds up weapon sheathing

Lv1: Slightly increases sheathing speed

Lv2: Increases sheathing speed

Lv3: Greatly increases sheathing speed

Speeds healing of recoverable damage

Lv1: Doubles the speed at which you heal recoverable damage

Lv2: Triples the speed at which you heal recoverable damage

Lv3: Quadruples the speed at which you heal recoverable damage

Increases the amount recovered when restoring health

Lv1: Slightly increases recovery

Lv2: Moderately increases recovery

Lv 3: Greatly increases recovery

Increases attack when you have recoverable damage

Lv1: Attack +5 while active

Lv 2: Attack +10 while active

Lv3: Attack +15 while active

Lv4: Attack +20 while active

Lv5: Attack +25 while active

Reduces the duration of sleep

Lv1: Reduces the duration of sleep by 30%

Lv2: Reduces the duration of sleep by 60%

Increases meat-eating and item-consumption speed

Lv1: Moderately increases eating speed

Lv2: Increases eating speed

Lv3: Greatly increases eating speed

Speeds up stamina recovery

Lv1: Stamina recovery speed +10%

Lv2: Stamina recovery speed +30%

Lv3: Stamina recovery speed +50%

Grants protection against stench (like theattacks performed by a Congalala)

Lv1: Reduces stench duration by 50%

Reduces the duration of stun

Lv1: Reduces the duration of stun by 30%

Lv2: Reduces the duration of stun by 60%

Extra health is recovered from environmental interactables

Lv1: Restores 50 health

Lv2: Restores 80 health

Lv3: Restores 100 health

Increases thunder resistance. Also improves defense at higher levels

Lv1: Thunder resistance +6

Lv2: Thunder resistance +12

Lv3: Thunder resistance +20 Defense +10

Reduces the recharge time forusing certain specialized tools

Lv1: Shortens recharge time by 10%

Lv2: Shortens recharge time by 20%

Lv3: Shortens recharge time by 30%

Lv4: Shortens recharge time by 40%

Lv5: Shortens recharge time by 50%

Tremor Resistance

Grants protection against ground tremors

Lv1: Nullifies very minor ground tremors and halves effects of minor ground tremors

Lv2: Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors

Lv3: Nullifies all ground tremors

Increases water resistance. Also improves defense at higher levels

Lv1: Water resistance +6

Lv2: Water resistance +12

Lv 3: Water resistance +20 Defense +10

Weakness Exploit

Increases the affinity of attacks thatexploit a monster’s weak points and wounds

Lv1: Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds

Lv2: Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds

Lv3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds

Lv4: Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds

Lv5: Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds

Allows the effects of certain items to affect nearby allies

Lv1: Items affect nearby allies with 33% of their efficacy.

Lv2: Items affect nearby allies in a wider radius with 33% of their efficacy

Lv3: Items affect nearby allies in a wider radius with 66% of their efficacy

Lv4: Items affect nearby allies in a much wider radius with 66% of their efficacy

Lv5: Items affect nearby allies in a much wider radius with full efficacy

Windproof

Grants protection against wind pressure

Lv1: Negates minor wind pressure and halves the effects of major wind pressure

Lv2: Negates minor and major wind pressure and halves the effects of dragon wind pressure

Lv 3: Negates all kinds of wind pressure