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There are 36 achievements players can get inAtomfall, but one particular trophy is significantly more challenging to get than others. InAtomfall, ‘Quick Escape’ unlocks if you beat the game in under five hours. That might seem like an impossible task, butif you know where to go, and what you need to prioritize, getting thisAtomfallspeedrun achievement is not as hard as it seems.
In fact, if you are very efficient, it’s possible to beatAtomfallin under an hour. Follow this guide to theAtomfall’Quick Escape' trophy to learn exactly how to speedrunAtomfall, exactly where you must go in what order, andlearn other tips to beatAtomfallquickly and secure this achievement.
This guide containssignificant spoilers for the end ofAtomfall, and for various locations, characters, and other story elements. Don’t go for this achievement as soon as you start the game – come back to it and try an Atomfall speedrun to get the ‘Quick Escape’ trophy once you’ve experienced the game the intended way.
Atomfall Speedrun Requirements & Checkpoints
To speedrunAtomfall,you only need to collect seven items: five Atomic Batteries, the Signal Redirector, and Dr. Holder’s infection resistance buff. Youdo not need to get any Strange Tonicsif you have this buff, at least not if you are quick to get through Infection-ridden areas.
Of course, there are other items and places you must visit to get all Atomic Batteries and open the Windfall’s Crate that contains the Signal Redirector, but technically, these items are all you need to beat the game.
Fair warning – you’re going to have to snap a lot of necks and kill friendly NPCs to get the required items quickly.
This list of allAtomfallspeedrun checkpoints offers a route that leads players on an optimized speedrun route to get all seven items as fast as possible, along with approximate times that correspond with our own speedrun of the game. Though this guide recommends a route that will allow you to finish the game in under one hour,you will get the ‘Quick Escape’ trophy as long as you complete the game in under five hours.
If you follow this recommended speedrun route,you will have plenty of extra time to make mistakes and still get thisAtomfallspeedrun achievement:
00:03
00:05
00:07
00:11
00:12
00:14
00:16
00:17
00:18
Medical wing below Interchange
00:22
00:25
00:28
Power Data Stores Charlie and Delta
00:30
00:31
00:35
Starting bunker in Slatten Dale(24.3E, 71.0N)
00:38
Step-By-Step Guide To Speedrun Atomfall In Under 5 Hours
Kill Molly (Battery 1)
First,head to the northwest part of Slatten Dale along the path that leads left across the clifftopuntil you reach Molly’s trader camp.Kill Molly, loot her Flashlight, Club, and Atomic Battery, then continue into Wyndham Village.
Kill Vicar (Battery 2)
Run intoSt. Katherine’s Church and kill the Vicar.Pick up the Vicar’s Key and walk upstairs to find a sealed chest. Pick up the Atomic Battery contained within, then go to the Interchange via the Wyndham Village entrance.
Wyndham Village Interchange Entrance
Sprint to the back of St. Katherine’s Church and jump over the fence directly to the east of the church graveyard tofind the Wyndham Village Interchange entrance.Enter the Interchange, unlock the door, then release the lock that leads into the Central Processor.As soon as you unlock this door, don’t go into the Central Processor– instead,sprint back to Wyndham Village and continue to Skethermoor.
Protocol Workshop & Windfall Key
Once you enter Skethermoor,hug the wall to your left(the northern border of the zone)until you come across a Protocol bunker. Enter the Protocol Workshop, thensprint to the right, then left down the hall, until you reach a bathroom.Squeeze past the stallin the far back, climb up into the gap, thenloot the Windfall Keycard off of the body.
Climb out of this room andloot the B.A.R.D. crates in the next room to find a gun, some ammo, and several healing items. Leave the workshop before any soldiers can land a shot on you.
Downed Robot (Battery 3)
Continuedirectly to the east until you find a sparking destroyed B.A.R.D. Robotin the middle of the water, just northwest of Nora’s Barn.Jump on top of the robotto avoid being attacked by leeches.Loot its Atomic Battery, then run into Nora’s Barn.
Kill Nora (Battery 4)
Sprint through both tripwires in the roomimmediately to the southeast of the downed robot, then turn left to enter Nora’s Barn.Kill Nora and loot her Atomic Battery. Then, leave and head southwest, past the phone box, tofind the Protocol Field Bunker.This area is heavily guarded, and you will trip alarms if you get too close to the klaxon sirens on the perimeter. While within the fenced-off area, you will be considered trespassing.
Windfall’s Crate & Signal Redirector
To avoid alerting soldiers as long as possible,continue south past the phone box outside this Protocol camp, then turn right and carefully jump over the hill directly to the south of the main entrance. If you are careful and quick, you won’t alert any soldiers.
Continue to the west through the field until you see afenced-off bunker with a single guard standing outside. Enter the bunker, then sprint forward to the end of the hall. Turn left, then open the door a little ways down this hall tofind the Windfall’s Crate, whichcontains the Signal Redirector. Leave the bunker, then continue to the west.
Skethermoor Interchange Entrance
Goaround the minefield across the ravine to the west of the Protocol Field Bunker,and take care to avoid being seen by the patrolling B.A.R.D. Robot directly north of the Skethermoor prison. This robot uses flamethrowers, so you should be safe if you stay far away, even if you do alert it to your presence.
Enter the Skethermoor Prison through its northern entrance, up the hill, and move side to side to avoid being shot by soldiers and the sentry turret. As soon as you pass the inner fence,turn left to find the Skethermoor Interchange Entrance. There is usually a B.A.R.D. Robot standing guard nearby – be careful not to attract its attention as best as you can, and enter the Interchange as fast as possible toavoid being killed by the Sentry Gun.
Inside the Skethermoor Entrance, you will see two Soldiers in the main lobby. Shoot these two with a headshot to quickly take them out, thengo down the ladders at the end of the room. Open the Skethermoor Interchange entrance just beyond a closed door below the lobby.
Central Processor (Battery 5)
Continue into the Central Processor, then pick up the battery by the dead scientistnext to the switchboard.Slot an Atomic Battery into the power slot to the right of this board. Then, turn around andleave via the Wyndham Village shortcut you unlocked earlier.
Power Data Store Alpha
After powering the Interchange central control room, you will be able to release the locks on all four Data Stores.Start with Data Store Alpha, as it is the most difficult Data Store to power up. This room iscompletely filled with Infection spores,and there aretwo exploding Infection plants in your wayof the Atomic Battery slot.
Use a gun to shoot each of these two exploding plantsfrom a distance, then exit the room.Heal up with bandages and First Aid Kitsyou found so far, thenrun back in and quickly power up Data Store Alpha with an Atomic Battery. Sprint out of the room to avoid being infected longer than necessary –though the room does get vented once it is powered, it takes a few seconds for the damage tick to stop.
Church Cellar Key in Medical
After powering up Data Store Alpha, you will haveaccess to the Medical wing of the Interchange. Sprint into Medical, watch out for Thralls, and turn right. Turn right again tofind the Church Cellar Key next to the body of a dead scientist, then leave Medical and head back to St. Katherine’s Church.
Infection Resistance
Open the Forgotten Cellar in the church cryptand you will meet Dr. Alan Holder. Don’t talk to him – instead, justpick up the Infection Resistance manual from a table in this room, then leave andhead back to Slatten Dale. With this passive resistance buff active,you will not need a Strange Tonic to survive the spore-filled first room of the Windscale Plant.
Slatten Dale Interchange Entrance
Enter Slatten Dale from Wyndham Village andhead east across the railyard and up the quarry steps until you find the Interchange entrance bunker. Open this Interchange Entrance toreveal the final two Data Stores.
Power Data Stores Charlie, Bravo, & Delta
Enter the Interchange via Slatten Dale, and you willunlock access to Data Store Charlie and Bravo.Slot an Atomic Battery into eachof these Data Stores, then sprint across the Central Processor room topower Data Store Delta. Return to the Central Processor once you have powered all four Data Stores.
Power The Central Processor & Enter The Windscale Plant
Once all entrances have been unlocked, and all Data Stores have been powered,you must use your Signal Redirector on four switches below the ground near each entrance to power up the Central Processor. Wait for the processor to appear, and a hallway to Oberon will connect to the locked door to the left of the control panel.
Enter the Windscale Plant and pick up the phone for the first time–the Voice on the Phone will tell you to destroy Oberon.
Enter Windscale
With your Infection Resistance buff from Dr. Holder’s lab, you should be able to sprint through the spore-infested first room of the Windscale Plant.Run to the right side of this room to avoid the carnivorous plant, then continue through the infection-free second area of the Windscale Plant.
The easiest route here is on the left side, which doesn’t feature any enemies except some Ferals that are easy to outrun.Continue to the end of the Windscale Plant area to find the Oberon Dig Site.
Destroy Oberon
In here, your only option toearn the ‘Quick Escape’ trophy is to destroy Oberon. There arefour emergency detonator tanks spread throughout the wide-open room, which is also home to three patrolling B.A.R.D. Robots.Ignore or destroy these robots, andactivate each of the four self-destruct detonators.
Walk up to the control room in the Oberon Dig Site andpull the lever labeled “Self-Destruct”.Immediately leave the Oberon Dig Site andsprint back to the entrance to the Windscale Plant, past the Druids and Mother Jago who will appear and attempt to stop you.
Back to Slatten Dale Starting Bunker
Pick up the ringing telephone after you destroy Oberon to learn your final task: return to the starting bunker in the south of Slatten Dale. Leave the Interchangevia the Slatten Dale entranceand avoid engaging with any Outlaws or Druids that stand in your way – there will be a lot of enemies in Slatten Dale at this point, butif you are on the easiest difficulty, you should be able to get through without any issues.
Finally,enter the bunker, run past the starting Scientist (who has been turned into a Thrall) and find the room you woke up in at the start of the game.
Pick up the ringing phone, and tell the voice on the phone that you are ready to leave.
Once the final cutscene begins, you willunlock the ‘Quick Escape’ achievement and successfully complete anAtomfallspeedrun!