Summary

A fan ofGTA 5has shared a side-by-side comparison image that demonstrates the difference between the game’s lighting with and without ray-tracing enabled. The comparison is impressive, demonstrating how ray-tracing can completely change the look of a game likeGrand Theft Auto 5.

GTA 5has been out for over 10 years, but received an update a few years ago for next-gen consoles that improved upon the game by adding ray-traced shadows and reflections.PC finally got its ownGTA 5graphical upgradein 2025, which went a step further than the console version, adding ray-traced global illumination and ambient occlusion to the game. While some opinions on the result are mixed, it’s hard to argue that it doesn’t make a big difference.

Grand Theft Auto 5 Tag Page Cover Art

A Reddit user named Ivaylo_87 shared the side-by-side comparison images, showing how the light impacts the hall thatGTA 5protagonist Franklinis standing in with and without ray-tracing enabled. In the upper image, which was taken without ray-tracing, light can be seen pouring in through the archway at the end of the hall, creating a sharp and somewhat washed-out illumination of the ground directly in front of the arch. The rest of the hall is primarily left in shadow. However, with ray-tracing enabled, it changes dramatically, with the light in the archway itself appearing slightly less harsh, but the hallway looking much more illuminated. The light looks notably reddish, too, giving the whole area a sort of warm glow. The doorways and nooks look more distinct and three-dimensional, courtesy of indirect lighting.

GTA 5 Fans Have Mixed Feelings on Ray-Tracing

While numerous players have come out and said that they think the new lighting looks incredible, not everyone agrees. Some have pointed out that theray-traced illuminationmakes the polygonal angles of the archway look more obvious, reducing some of its realism. Others have complained that the lighting looks too bright, and that even if it’s more realistic, they don’t care for it. Some have also pointed out that whenGTA 5was made, the lighting was intentionally set to create a particular visual look, and that ray tracing gets rid of that, possibly for the worse.

Ray-traced lighting can give a scene a whole new sense of depth and illumination, as it tasks GPUs with showing light reflecting off of surfaces and impacting the area accordingly. This can add a lot of realism and even help to make some older games look refreshed, but some gamers have grown accustomed to static lighting and how it’s used to draw attention to an area, or create a specific atmosphere. Ultimately, asgames continue to utilize ray tracing, gamers may end up enjoying it more in environments that are intended to use the tech from the get-go, rather than reworking an older game and possibly losing some of its original “feel” from the new lighting.

A screenshot from Grand Theft Auto 5 showing main characters Michael, Trevor, and Franklin

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