Summary

Konami has confirmed a helpfulMetal Gear Solid Delta: Snake Eaterfeature that lets players swap Naked Snake’s camouflage much faster than in the original game.Metal Gear Solid Delta: Snake Eaterisn’t just getting a complete graphical overhaul—Konami is also updating and fine-tuning mechanics to provide players with a modern experience, addressing specific aspects of the game that might feel a little clunky today.

TheMetal Gear Solidfranchisehas a long history. It started as a fresh take on Kojima’s top-down action-adventure stealth gameMetal Gear, with Konami bringing the series to the PS1 in 1998 and introducing a full 3D gameplay experience while leveraging the console’s power to create cinematic cutscenes and complex narratives inspired by movies. The franchise has since spanned several titles, thoughMGS3is arguably the most praised among fans. This entry lets players sneak through the jungle as Naked Snake, tackling all kinds of challenges, from unique bosses to animals, starvation, and more. Although the game remains a beloved classic, the upcoming remake promises to fine-tune several aspects to align it more with modern standards.

Metal Gear Solid Delta: Snake Eater Tag Page Cover Art

Konami recently revealed a short video showcasing a newMGSD: Snake Eatermechanic that addressesMGS3’s clunky camouflage system. In the footage, players can swap camo in less than three seconds. Those who played the original game will remember how slow this mechanic was. InMGS3, players had to pause the game, enter the menu, open the “Camo” section, pick one, then close the menu and resume gameplay. This process made the game feel sluggish, breaking one of the core elements ofMGSgames—immersion.

Metal Gear Solid Delta: Snake Eater Introduces Faster Camouflage System

The camo system, however, was a feature that significantly enhanced the experience at the time, adding another stealth element and giving players new ways to get creative when dealing with enemies—that’s why this tweak is good news for the game. A similar evolution happened with the codec, a mechanic present since the earliestMetal Geartitles. While the feature has changed from game to game, it’s stillunclear howMGSD: Snake Eaterwill handle it.

The codec, while useful back in the day as it provided a way for the player to receive helpful information and served as a medium for delivering the narrative and creating impressively dramatic moments, can sometimes disrupt immersion and could benefit from modern improvements. As fans eagerly await the game’s August 28 release,MGSD: Snake Eatercontinues teasing players with the features and contentit will introduce.

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A screenshot of Naked Snake sneaking across a jungle in Metal Gear Solid Delta: Snake Eater.