For over 15 years, the blocky world ofMinecrafthas delighted players of all ages worldwide and remained a global phenomenon. Books, comics, spin-offs, and the originalMinecraftgame itself have all kept players of all shapes and sizes entertained, culminating in the game’s upcoming theatrical debut withA Minecraft Movie.Minecrafthas even helped teach young students in schools as a tool to educate kids in computer science, cyber safety, math, climate science, biodiversity, art, and more throughMinecraft: Education Edition. This iteration ofMinecrafthas helped educate over 40,000 schools across 140 countries, but it shouldn’t be the only game used as a teaching tool in schools.

The Return of The Oregon Trail to Schools

Since the dawn of video games in the 1950s, video games have been inexorably tied to school systems, with some of the earliest games produced,OXOandTennis for Two, being made at the University of Cambridge and Associated Universities’ Brookhaven National Laboratory respectively. One of the most famous games to get its start in schools was1971’sThe Oregon Trail. Utilizing technology from Minnesota’s Carleton College, Don Rawitsch, Bill Heinemann, and Paul Dillenberger created the first form ofThe Oregon Trailgame to teach eighth grade students about how 19th century pioneers lived on the Oregon Trail. From this simple origin,The Oregon Trailwould go on to become one of the most popular educational games in the late 20th century.

However, the advent of more complex games, accessible consoles, and advanced computers in the 21st century have ledThe Oregon Trailto be replaced and forgotten in many school systems. However,The Oregon Trailhas continued on and evolved beyond its pixelated, limited historical past. In 2021, Gameloft developed the latest version ofThe Oregon Trailfor the Apple Arcade and later for PC and home consoles from 2022 to 2024. This version ofThe Oregon Trailretains the original’s core premiseof forming a caravan to survive the travel west, but featuring expanded historical trivia, new locations, and more detailed environments, as well as an improved representation of Native Americans. Students could benefit from playing this version ofThe Oregon Trailto not just learn more about 19th century history but of gaming history as well.

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Over the course of nearly 54 years,The Oregon Trailseries of games has sold over 65 million copies worldwide and was inducted into the World Video Game Hall of Fame in 2016.

Portal and Other Puzzling Games in School

Schools often use puzzles to train and test young minds to determine their effectiveness in problem-solving beyond common math or language arts questions. In a way, this is one reason whyMinecraftbecame so popular in school systems, as it could be used as a way to construct puzzles for students, just as it could be used to teach other subjects. One series that could be used to teach older students about problem-solving and game development isPortal. First released in 2007, the first-person puzzle-platformerPortal 1follows an Aperture Science test subject named Chellas she’s forced to complete numerous tests involving portals by the unstable artificial intelligence GLaDOS. 2011’sPortal 2expands uponPortal 1’s story, mechanics, and introduces a co-op mode.

ThePortalduology could teach students to become better aware of their surroundings and improve their problem-solving abilities both alone and when working with others, inPortal 2’s case.Portal 1and2weren’t the only games released inPortal’s timeline, however, as Valve released several spin-offs focusing on other functions of Aperture Laboratories and featuring alternate, thought-provoking gameplay. For instance,The LabandAperture Hand Labare both virtual reality gamescentered around players completing various mini-games and tests. While VR may still be an emerging video game medium, it could still be used to teach students about how VR can be used to solve real-life problems and inspire the next generation of developers to continue experimenting with this form of simulation for gaming and beyond.

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Teaching History Through Assassin’s Creed

For many history fanatics,Assassin’s Creedis one of the best series for players to experience some of humanity’s most famous historical eras, such asthe Italian Renaissance, Ptolemaic Egypt, Colonization of the Americas, and more. However,Assassin’s Creedisn’t an exact adaptation of historical events, primarily due to the inclusion of the alien-like ancient Isu, powerful Pieces of Eden devices, and the literal inclusion of mythological creatures in historical events as seen inAssassin’s Creed OdysseyandValhalla. Despite these historical inaccuracies,Assassin’s Creedhas always strived to highlight historical locations, clothing, wildlife, and languages, culminating in the creation of the Discovery Tour mode in 2017’sAssassin’s Creed Origins.

In contrast toMinecraft’s constant blocky recreation of historical structures and other locations,Assassin’s Creed’s Discovery Tour modeallowed players to take part in several guided tours, curated by historians and professors, through near-perfect recreations of Ptolemaic Egypt, Peloponnesian War Greece, and Viking Age England and Norway. This combat-free mode not only allows players to learn more about ancient structures but also about these ancient civilizations’ philosophies, politics, religions, and other practices. Players simply walked and climbed around areas in this mode to freely explore long-gone time periods. They could also play as various fictionalAssassin’s Creedcharacters or nonfictional historical figures in Discovery mode.

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Assassin’s Creed Historical Education in Mirage, Shadows, and Beyond

WhileDiscovery Mode didn’t return inAssassin’s Creed MirageorShadows, both games still offered historically invested players the opportunity to learn more about distant eras through databases called History of Baghdad and Cultural Discovery. Both of these databases contained encyclopedic entries on various aspects of Abbasid Caliphate Baghdad and Azuchi-Momoyama period Japan that were unlocked as players explored the games and progressed their stories. Discovery mode and the databases could help teach students lesser-known historical aspects of countries and societies from across the globe and inspire more students to become more invested in history than any textbook or film could. At the very least, teaching history through the more realistic depictions ofAssassin’s Creedmay retain students' attention more thanMinecraft’s more cartoonish appearance.

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