Quick Links
InBaldur’s Gate 3, theNo Free Lunchesachievement presents a unique combat challenge in the climactic battle against theApostle of MyrkulinAct 2. To unlock it, you must defeat the god of the deadbefore he consumes his Necromites and heals himself. This requires careful planning and control of the battlefield. Moreover,prolonging the battle will escalate the difficulty, and failure to control the Necromites will lead to Myrkul recovering from all the damage you’ve dealt to him.
The following guide offers two effective strategies for securing theNo Free Lunchesachievement:one that counters the Apostle of Myrkul’s healing abilityandanother that controls the battlefield.
Blind The Apostle Of Myrkul
Since the Apostle of Myrkul is stationary,he is an ideal target to be affected by the blinding condition. His reaction,Consume the Faithful, lets him assimilate Necromites to heal himself, butblindness disables reactions entirely.
Spells likeBlindness,Fog Cloud, andDarknesscan prevent this, though AOE concentration spells are more reliable than Blindness, which can be negated with a Constitution saving throw.
If you don’t want your spellcaster concentrating on Darkness, theArrow of Darknessprovides a similar effect but lasts only three turns instead of 10. With Myrkul blinded, melee fighters, archers, and throwers can deal sustained burst damage. ABattle Master fightersuccessfully disarming him can trivialize the fight entirely.
Dedicate Spellcasters To Destroy The Necromites
If you don’t want your spellcasters concentrating on the Darkness or Fog Cloud and don’t have access to the Arrow of Darkness,consider assigning them to destroy the Necromites before they reach Myrkul’s melee range.
Since these Necromites have relatively low HP and spawn in clusters, powerful AOE spells likeFireball,Flame Strike, and evenGlyph of Wardingcan wipe them out. Creating large ice surfaces withIce StormorSleet Stormis also an excellent strategy to slow them down and potentially knock them prone, causing them to lose a turn.
You’ll also need to prioritize dealing withMyrkul’s Incubating Death bonus action, which spawns Necromite eggs at the end of his turn. These eggs hatch on their next turn anddeal AOE damage to nearby party members and spawn in a Necromite. Destroying the eggs beforehand prevents both the damage and the Necromites from spawning.
Be mindful of Myrkul’sCall of the Damned ability, which pulls all creatures into his melee range. Necromites can also be affected by this, and if they are next in the turn order,Myrkul can use his reaction to consume them, healing himself and denying you the achievement.
Given these risks,blinding Myrkul is the safest strategy if you’re gunning after the achievement. It disables his reactions, prevents him from consuming Necromites, and makes the fight much easier overall.