Video game development is a long process, and lots of ideas end up getting cut from the final game.The Elder Scrolls 4: Oblivionwas no different, with a ton of cut content and concepts that weren’t implemented by the time it shipped. This process is one of the reasons why games tend to have shorter marketing cycles, as developers don’t want to promise features that ultimately get cut. One significant feature that didn’t make it toOblivionis the Imperial Arena faction.

Players can travel to thearena in the Imperial Cityat any time, where they can fight through the ranks and become the Grand Champion. Eagle-eyed players will note that the Arena works differently to other factions inOblivion, as it only takes place in one city, unlikeOblivion’s other factions. Digging deeper reveals that this wasn’t always the case, and that Bethesda may have had good reasons for cutting out most of the Arena’s storyline.

The Elder Scrolls IV: Oblivion Tag Page Cover Art

Oblivion’s Faction and Guild Story Structure

Differences Between Oblivion and Skyrim

Those who playedSkyrimbeforeOblivionlikely experienced a few surprises.Obliviondiffers in several foundational ways fromSkyrim, such as its combat system, NPC disposition mini-game, and notoriety system, which is entirely absent fromSkyrim. Another massive area of difference betweenSkyrimandOblivion are the guild quests and how they’re structured.Skyrim’s guild questsare typically found in one headquarters, and from there, the Dragonborn goes out across Skyrim to complete missions.

Oblivion’s guilds are structured differently; in most cases, each major city has a guild hall for each guild. The Hero of Kvatch is required to complete quests at each guild hall before they’re admitted into the guild proper, with a unique storyline for each city’s guild hall.

Oblivion’s Arena Storyline

Anothermajor side quest inOblivionis the Imperial City’s Arena, where the player can battle through the ranks until they’re crowned the Arena’s Grand Champion. The Arena functions much likeOblivion’s guild questlines, but only takes place in the Imperial City. However, this wasn’t the original intention for the Arena storyline inOblivion, which was meant to function more like the other guilds. Each ofOblivion’s main cities was intended to have its own arena. The Hero of Kvatch would fight at each city’s arena and become its champion, before finally moving onto the Imperial City Arena.

Why Oblivion’s Other Arenas Were Cut

The Benefits of a Longer Arena Storyline

This approach would have made the Arena storyline far longer and more involved than thequestline that eventually made it intoOblivion. As seen with the guild storylines, this would have brought in more characters, lore, and accomplishment for the player for when they do finally make it to the arena in the Imperial City.

Including an arena in every city was ultimately cut because of resources. Including the outside assets to create an arena for every city, as filling each arena with NPCs, and giving those NPCs dialogue, was ultimately deemed too resource-heavy forOblivion, and the idea was scrapped. Instead, the arena questline was limited to the Imperial City. This may not necessarily have been a bad decision. Fighting in an arena in every city may have made the arena questline needlessly repetitive. Another problem that could have arisen is the drain on resources, and could have resulted inOblivionlaggingor resource intensive for some systems.