Summary
Baldur’s Gate 3is full ofpowerful weapons, but some can slip right past your fingers if you’re not paying attention. Unlike weapons locked behind quests, the ones listed below are truly missable—once fans pass a certain point in the story, they’re gone for good. Whether carried by specific NPCs, tied to hidden objectives, or requiring quick thinking before they vanish,these weapons can completely change the experience of the game if players manage to obtain them.
From the early-game Everburn Blade to the late-game Nyrulna, these weapons provide massive power spikes but are easily lost without careful exploration. If players want tomaximize their party’s effectiveness, here are several powerful weapons that are too good to pass up.
1Everburn Blade
A Fiery Greatsword with Additional 1d4 Burn Damage
TheEverburn Bladeis one of the most powerful early-game weapons forStrength-based melee characters. It allows players to breeze through the early difficulty curve and remains effective throughout Acts 1 and 2.
Being agreatsword, the Everburn Blade deals(2d6 + Strength modifier) slashing damageand(1d4) fire damage. It particularly shines in the hands of aFighter, who can capitalize on its damage output using Action Surge at Level 2 for devastating burst damage.
2Swartlebee’s Woundseeker
A Greatsword That Strikes Harder Against Wounded Enemies
Despite beingan uncommon weapon, Swartlebee’s Woundseeker is a great early-game weapon, second only to the Everburn Blade. It comes with theDeepen the Woundspecial ability, which grants an additional+1d4 bonus to attack rollsagainst enemies that have already taken damage.
Players have two opportunities to acquire Swartlebee’s Woundseeker: once at Waukeen’s Rest in Act 1 and again at the Tadpoling Centre in the Mindflayer Colony in Act 2. It’s recommended to get the weapon in Act 1 to benefit the most from it.
3Club Of Hill Giant Strength
Sets Wielder’s Strength to 19
Despite being classified as aweapon, theClub Of Hill Giant Strengthfunctions more like astat-boosting itemrather than a primary damage-dealing weapon. Since it can be acquiredrelatively early in the game, it allows certain classes likeFighters, Barbarians, and Monksto take advantage of enhanced Strength scaling.
Since the club is disguised as ordinary furniture, players might walk right past it, never realizing theymissed out on a powerful itemthat could serve them well for the entirety of their playthrough.
4Hamarhraft
A Maul That Deals AoE Thunder Damage When the Wielder Jumps
Hamarhraft is atwo-handed maulthat deals(2d6 bludgeoning damage + Strength modifier)and1d4 AoE thunder damagewhen the wielder lands a jump. Hamarhraft particularly shines with theMonk class, as their Step of the Wind: Dash/Disengage ability allows them to jump without consuming a Bonus Action.
In the early game, Hamarhraft’s Shockwave AoE ability pairs exceptionally well with a Monk’s mobility, enabling them to leap across the battlefield and chip away at enemy HP with each landing.
5Mourning Frost
Amplifies Cold Damage Spells
Mourning Frost is an excellent staff forcold-focused spellcasters. The staffdeals an extra 1 point of damagewhenever the wieldercasts a cold spell. Additionally, its Insidious Cold passive ability has achance to inflict the Chilled conditionon enemies damaged by cold spells. Enemies affected by Chilled become vulnerable to cold damage, causing them to take double damage from any cold spell.
Mourning Frost alsogrants theRay of Frostcantrip, giving spellcasters more flexibility in their cantrip selection. With its ability to boost cold damage and apply Chilled to enemies, this staff is an invaluable early-game weapon for Sorcerers, Wizards, and Druids who rely on cold magic.
6Shar’s Spear Of Evening
Powerful Spear That Lets the Wielder Cast Shar’s Darkness Each Turn
Shar’s Spear of Evening is alegendary spearimbued withShar’s Blessing, granting advantage on saving throws when the wielder is lightly or heavily obscured, in addition to immunity against the blinded condition. The wielder also gains the ability to cast Shar’s Darkness each turn, creating a dark cloud in a small radius that blinds creatures inside it.
However, for those looking to replay the game, explore aDark Urgeplaythrough, or challenge themselves in Honor Mode, Shar’s Spear of Evening is a weapon well worth obtaining.
7Infernal Rapier
Unique Rapier That Uses A Spellcasting Modifier to Deal Damage
Unlike other rapiers in the game, theInfernal Rapieruses its wielder’s spellcasting modifierinstead of Strength or Dexterity to determine damage. It also increases the wielder’s spell save DC by 1.
Additionally, the weapongrants the ability to cast a Level 6Planar Allyspell once per long rest, summoning aCambionto fight alongside the party.
8Nyrulna
Legendary Trident with Unmatched Mobility and Damage
Nyrulnais one of thebest legendary weaponsinBaldur’s Gate 3. The weapon truly shines when used as athrowing weapon, as it deals anadditional 3d6 Thunder damage in a 20ft radiusupon impact. The weapon alsoreturns to the wielder when thrown, andplayers cannot be disarmedwhile wielding it.
Moreover, players gain anadditional 10ft of movement speed and jump distanceand becomeimmune to falling damage. If proficient with spears, players will also have access toNyrulna’s special weapon actions, includingZephyr FlashandZephyr Break.