Summary

Ubisoft is bringingPrince of Persia: The Lost Crownto mobile platforms with a host of new gameplay customization options. A 2D action platformer,Prince of Persia: The Lost Crownwas released last January on Xbox, PlayStation, PC, and Nintendo Switch. It quickly became an awards favorite early in the year, earning scores ranging from 84 to 88 on Metacritic, and going on to win Innovation in Accessibility at the 2024 Game Awards.

Recent years have seen a huge mobile push from some of the industry’s biggest game publishers. Capcom has been the biggest pioneer in porting some of its AAA PC and console games to iOS and Android devices, as huge titles like the remakes ofResident Evil 2andResident Evil 4, 2017’sResident Evil 7: Biohazard, and evenResident Evil Villagehave all made the jump. Ubisoft has followed Capcom’s lead to a much lesser extent, bringing its smaller-scaled2023 return-to-formAssassin’s Creed Mirageto mobile platforms last summer.

Prince of Persia: The Lost Crown Tag Page Cover Art

Now, Ubisoft is bringing another one of its games to mobile. While not as big asAssassin’s Creed Mirage, its 20242D MetroidvaniaPrince of Persia: The Lost Crownis coming to iOS and Android. Ubisoft released a new trailer packed with info about the mobile port, which ended with a release date of April 14.

Prince of Persia: The Lost Crown Coming to iOS and Android April 14

The mobile port of 2024’s Innovation in Accessibility winner comes loaded with all-new features designed to make for a smoother experience on phone and tablet screens. For one, all ofPrince of Persia: The Lost Crown’s touch controlsare fully customizable down to the opacity of the icons themselves. Players can also decide whether to use automatic wall grabs and an extended dash. The port will impressively be able to maintain 60 FPS and will also have controller support. Speaking of, this mobile version ofPrince of Persia: The Lost Crownwill come with three control configurations: the true PC/console experience, mobile experience, and a casual experience that enables a myriad of assists, like auto potions, auto parries, and even auto attacks. Of course, these configurations aren’t set in stone and can be further tweaked and customized to the player’s liking.

It makes a ton of sense forPrince of Persia: The Lost Crownto come to mobile devices, as its art style isn’t graphically demanding and its 2D action platforming gameplay lends itself well to small screens. PerhapsThe Rogue Prince of Persia, a 2D title made byDead Cellsdevelopers, will make its way to mobile next. The future of thePrince of Persiafranchise doesn’t look as bright, though, as theSands of Timeremakeneeded a development reboot and theLost Crownteam at Ubisoft Montpellier had been disbanded despite the game’s critical success.