Back in July 2024, Capcom officially confirmed thatResident Evil 9was in development, and that it was being headed up by Koshi Nakanishi,Resident Evil 7’s director. It’s not confirmed yet what type of gameResident Evil 9will be, but based on Nakanishi’s previous work, it’d make sense forRE9to focus on tight, claustrophobic spaces.

Koshi Nakanishi’s experienceseems to be antithetical to the rumors thatResident Evil 9could be going open-world, but all rumors and leaks should always be taken with a pinch of salt. Regardless of what type of gameResident Evil 9ends up being, and what type of gameplay it’ll have, there’s one iconic sequence fromResident Evil Villagethat it should take inspiration from.

Resident Evil Village Tag Page Cover Art

Resident Evil 9 Should Borrow One of RE: Village’s Best Sequences

Resident Evil Village’s House Beneviento Was a Concise Burst of Horror

AfterResident Evil Village’s rather lengthy prologue, players venture to Castle Dimitrescu in search of the scattered pieces of Ethan Winters' baby. This sequence sees players sneaking around a fairly large open area that consists of the castle’s grounds, its lavish interior, and its dingy dungeons, all of which are patrolled by theterrifyingly tall Lady Dimitrescu.

Rather than follow up that long sequence of open-ended exploration with another just like it,Resident Evil Villageinstead delivers a short and sweet burst of horror that’s just as memorable. Built atop a snowy cliffside,House Benevientois home to another one of the vials Ethan needs to restore his baby back to life. After tentatively exploring the house’s eerily empty hallways and bedrooms, players will find themselves traveling down to the basement.

Here, they’ll find a workshop with a creepy doll named Angie sitting on a chair, who’s holding the vial Ethan’s searching for. As players go to interact with the doll, the lights in the room suddenly go dark, and when they come back on, players will find the room empty (aside from a life-sized doll on the workshop table) and all of their gear missing.

From this point on,Resident Evil Villagebecomes a sort of horror-themed AAAvirtual escape room, where players need to find various objects to unlock doors and gradually solve the puzzle of the life-sized doll on the table, all the while creepy noises can be heard and unexplainable phenomena keep occurring. Upon completing the doll puzzle, the room goes dark once more, and a trail of blood appears on the floor.

Agigantic baby-like monsteremerges from the darkness, and what proceeds is an incredibly intense game of cat-and-mouse, where the player needs to use the house’s furniture to avoid the monster’s gaze. Making it back up to the main floor of the house will begin the climactic boss fight against Donna Beneviento and her living doll, Angie, which sees players finding her various hiding spots throughout the house.

The whole sequence lasts just 45 minutes or so, but it’s one ofResident Evil Village’s most iconic levels, delivering some truly terrifying moments and containing some really satisfying puzzles.

No Matter Its Focus, Resident Evil 9 Should Have Its Own House Beneviento

It’s currently unconfirmed whetherResident Evil 9will be moreaction-focused likeResident Evil 4and5, or if it’ll be a more traditional survival horror experience like most recentREentries. But regardless,RE9should feature a sequence similar to House Beneviento. If it’s already a horror-focused game, this sequence could turn the scares up to 11, and if it’s a combat-heavy game, this sequence could act as a nice change of pace that hearkens back to the series' roots.