Summary
Psyonix has revealed that it will remove the Esports Token currency fromRocket Leagueon April 22 this year. According to the developer, this change is meant to simplify the process of buying new cosmetics in the game. If players still have Esports Tokens inRocket League, they will be converted into Credits, which will become the game’s only available currency.
In patch 1.61, released on July 30, 2025,Rocket Leagueintroduced the Esports Shop. This in-game store allowed players to purchase cosmetics related to the Rocket League Championship Series (RLCS). It sold decals, wheels, and player banners featuring teams participating in the RLCS, a joint competitive event between Psyonix and Twitch. The Esports Shop cosmetics were purely visual, offeringno competitive advantage inRocket League. The shop had its own premium currency, Esports Tokens, which could only be obtained by purchasing them with real money.
Starting April 22, Esports Tokens will be removed fromRocket League, and they’re now no longer available for purchase. Players who still have Esports Tokens in their accounts will see them converted into Credits, with an extra 10% bonus, rounded up to the nearest 50. However, Psyonix warns that the conversion rate may vary by country. For example, in the US, one Esports Token is worth 0.9881 Credits under the conversion rate. On the same day, the Esports Shop will be renamed the RLCS Shop and will continue celebratingRocket League’sesports championshipswith new cosmetics.
Rocket League Will Convert All Esports Tokens Into Credits
Regarding cosmetics, the new RLCS Shop will introduce universal decals representing participating teams, which will be announced closer to April 22. These will be the first universal decals based on championship teams and can be equipped on any Car Body, except for certain ones based on third-party IPs, such as theSpider-Man skin inRocket League. The RLCS Shop will also feature Takeover Goal Explosions according to each team design.
Rocket Leaguewas originally released in 2015 as a paid game. The concept of players controlling cars and trying to score goals against an opposing team wasn’t exactly new, as Psyonix had already launchedSupersonic Acrobatic Rocket-Powered Battle-Carsin 2008 for the PS3. However, the game only achieved real success in 2020 after Epic Games acquired the developer. In September 2020,Rocket Leaguewent free-to-play, leading to a massive player base growth and turning it into the phenomenon it is today. Removing a premium currency and consolidating it into Credits could be a strategy to encourage more Rocket Pass sales in the game.
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Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Rocket League includes casual and competitive Online Matches, a fully-featured offline Season Mode, special “Mutators” that let you change the rules entirely, hockey and basketball-inspired Extra Modes, and more than 500 trillion possible cosmetic customization combinations.Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of all time. Boasting a community of more than 57 million players, Rocket League features ongoing free and paid updates, including new DLCs, content packs, features, modes and arenas.