Summary

ASekiro: Shadows Die Twiceplayer has beaten the challenge DLC boss Inner Isshin every day for 329 days in a row in an attempt to get FromSoftware’s attention and ask the developers for more content. Since its 2019 release, it seems that FromSoft has largely moved on fromSekiro, but much like with their other hit,Bloodborne, many players are asking the team to do something new with the IP.

Sekiro: Shadows Die Twiceis a notoriously difficult title, but it is also a game that has left its fans craving more like it with little to fulfill the same exact kind of niche. Althoughgames likeStar Wars Jedi: SurvivorandNine Solsexist, championing parry-based gameplay in a manner that seems to carry strongSekiroinspiration, some of FromSoft’s most faithful fans prefer the feeling of gameplay inSekiro, refusing any substitutes. Some expect FromSoftware to eventually release more content in the form of DLC, a remaster for newer gen systems, or a sequel, and there’s one who’s been very vocal about that desire recently.

Sekiro: Shadows Die Twice Tag Page Cover Art

A dedicated fan ofSekiro: Shadows Die Twicehas created a channel devoted to beating the Inner form ofIsshin, The Sword Saint, who is largely considered to be the hardest boss in the game, every single day. This player’s name is Vargas, and his channel is called Killing Inner Isshin Everyday. Since Monday, May 28, 2025, Vargas has been posting daily. Starting as a basic challenge run where the rules prohibited combat arts, reviving, and prosthetics, limiting weapon usage solely to the katana Kusabimaru, Vargas decided to increase the difficulty on Day 8, only posting hitless gameplay since.

Sekiro Player Devotes His Channel To Killing Inner Isshin

Occasionally, Vargas will post more variants of his Killing Inner Isshin runs. On day 170, he created a strategy guide for players who are struggling against the boss, showing gameplay frame-by-frame in some areas to help his audience understand the type of preparation that goes into tackling thefight with Isshin Ashinaso consistently. On day 270, he used ReShade to blur his gameplay, turning the fight into a low-visibility run.

Vargas' goal with this channel is to eventually prompt FromSoftware to announce more content forSekiro, not only showing that the game still has a passionate base of players but that they are eager to see something new. It looks like FromSoft’s current goal is todeliver moreElden Ringto its audience, though.Sekiroco-director Kazuhiro Hamatani has worked on recent FromSoft games, serving as the screenplay and scenario writer ofArmored Core VI: Fires of Rubicon, but a lot of gamers remain hopeful that he and Hidetaka Miyazaki will band together to envision moreSekirocontent soon.