Summary
A new update has dropped forWarhammer 40K: Space Marine 2, bringing several small tweaks to the game, including changes to perk balancing.Warhammer 40K:Space Marine 2’s hotfix 6.2 comes ahead of a major 7.0 update that will address a wide variety of features in the game, though there’s still enough in the game’s latest update to keep players interested.
Space Marine 2released to much praise last September, managing to recapture the magic from Saber Interactive’s original game from 2011, using it as a bouncing-off point.Space Marine 2comes equipped with both visual and gameplay upgrades that both aim to immerse and entertain, making the game a dream come true for anyone who has ever wanted to feel what it’s like to live, breathe, and die in the grim world of the40Kuniverse. The game features a full-fledged campaign mode to complete, though most players have been coming back thanks toSpace Marine 2’s PvE and PvP modes. Here is where a lot of the game’s recent balance changes take shape, especially withinSpace Marine 2’s PvE mode.
Developer Saber Interactive has shared theofficial patch notesfor a new 6.2 hotfix, which specifically targetsSpace Marine 2’s collection of perks. The studio says it’s happy with the perk changes in the game’s 6.0 update, but there is still room for improvement, with perks like Close Targeting, Concentrated Fire, and Unmatched Zeal all receiving small buffs. Others, like Heightened Vigour, Evasion, and Efficient Readiness, have had their descriptions updated to better reflect their intended design.
In addition to changes toSpace Marine 2’s selection of perks, the game has also received a few bug fixes. An issue that caused the Assault class to teleport back after using its Jump Pack ability has been fixed, as has an issue where the AI Director could spawn too many spores. The Datavault ordeal Shredding Shrapnel now requires players to kill two enemies simultaneously with a single frag instead of three enemies. Plenty more is in store as Saber gets ready to release the game’s big 7.0 update, with the studio also recently addressing concerns from fansaboutSpace Marine 2’s live-service model.
The road ahead looks quite exciting forSpace Marine 2, with developers promising to deliver consistent content updates. This shouldn’t surprise anyone who’s accustomed to the way modern games work, especially live-service ones. The game has received numerous content updates since its release last year, with this most recent patch followingSpace Marine 2’s major 6.0 update earlier this year. These are expected to continue through 2025 and beyond, with the reception toWarhammer 40K: Space Marine 2marking a promising chapter in the franchise’s history.
General Fixes
Perk PvE Updates
Overall we are quite happy with 6.0 perks rebalance, we are seeing way more build variety for all classes across all difficulties and seeing people experimenting with their builds more. That being said, there are still some perks that will require more attention or even full rework. We will be monitoring the situation and will be making necessary tweaks.
Efficient Readiness:
Pattern of Excellence:
Note: This perk was buffed in the 6.0 patch, but localization was not updated and it was missing in patch notes.
Defensive Mastery:
Glory’s Shield:
Note: This should improve support Bulwark build a lot, since this perk doesn’t impact Banner cooldown
Invigorating Icon:
Note: This perk has been discussed a lot in previous patch notes and here are my honest thoughts on this:
We’ve made a mistake making this perk in the first place. It changes the class behavior too much from what was originally intended. Bulwark is supposed to tank enemies and support his team mates, he isn’t a dedicated healer. But players are now used to this playstyle a lot and now absolutely any change to this perk will cause negativity from the community.
The perk itself is so powerful that it is simply mandatory, plus it also changes how the ability is used. Unlike other classes where abilities are used whenever the player wants, it turns the banner into an ability that the player saves for the very last moment.
In our game it is absolutely fine, if you want to use it that way, but the problem is that with certain other perks you can bring its cooldown to ~20 seconds. This means that not picking this perk will be detrimental to your squad. No matter what the numbers on the neighboring perks, players will always stick to the ability to fully heal when needed.
We want to come back and rework this perk or, rather, perk column in later patches, but this requires some time of experimenting and testing. For now we are tweaking numbers to make a compromise between previous patch and community feedback.
Warhammer 40,000: Space Marine II
WHERE TO PLAY
Your Craft is Death.Embody the superhuman skill and brutality of a Space Marine, the greatest of the Emperor’s warriors. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity.Crush the Tyranid swarms. Defend humanity.Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Play solo or with up to 2 friends in 3 player co-op.Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z.Defend the Imperium as your own Space Marine in an endlessly brutal and replayable PvE missions up to 3 players featuring 6 classes, unlocking new skills and cosmetics.Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction!