Hazelight Studios is back withSplit Fiction, a co-op adventure that takes place in a blended world of sci-fi and fantasy. Continuing the established traditions of its developer,Split Fictionrequires players to work together in order to escape a virtual reality device called The Machine. It’s been four years since Hazelight Studios brought another story to players, andSplit Fictionhas proven to be a hit among gamers.

The last game from the Swedish developer was a hard act to follow.It Takes Twonot only resonated with players, it was a massive critical success. This success wonIt Takes Twothe award for Game of the Year at the 2021 Game Awards. BetweenIt Takes TwoandSplit Fiction, Hazelight Studios has showcased just how powerful co-op storytelling can be, but what’s even more impressive is that the latter also manages to stand on its own.

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Split Fiction Boasts the Charm of It Takes Two While Telling its Own Story

Mio and Zoe are Not Cody and May

Both sets of protagonists share a common theme. Two people who are seemingly ill-fitted to be together have to overcome their differences in order to reach a shared goal. This is pretty much where the similarities between the two duos stop, though. Cody and May’s story hinges on their relationship as they try to return to their daughter Rose. This time around, instead of a long-term relationship being prevented from crumbling,Split Fictionfocuses on a brand-new relationshipthat is forced to be built through circumstances.

Also, despite the serious subject matter ofCody and May’s story, it’s handled in a more lighthearted, cartoonish way. Granted,Split Fictionis a bright and brilliant explosion of color with its settings, but the story tackles its darker subjects more head-on than its predecessor. Instead of Cody and May being brought into a children’s world, it’s made clear inSplit Fictionthat Mio and Zoe have their specific interests because writing is a coping mechanism for the two. As the story progresses, the duo discovers that this is the main thing they share in common.

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In its first two days,Split Fictionhas managed to sell a whopping one million copies.

It Takes Twoexplores a long-running relationship, whileSplit Fictionis more about the power of artand how it can bring people together through dark times. It’s what ultimately connects Mio and Zoe, and it’s a great change of pace fromIt Takes Two. Hazelight Studios could have recycled its last game’s story into a new form, but the developer opted to explore a new type of relationship, which helpsSplit Fictionstep out of the shadow ofIt Takes Two.

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Split Fiction and It Takes Two as Sides of the Same Coin

Both games have a similar starting point: focusing on rocky relationships. However, the approach to both is vastly different, and that’s one of the manyaspects that makeSplit Fictionso special. Trying to reach the high bar set by a Game of the Year award winner is difficult, butSplit Fictionhas showcased that it can hit these marks with ease. Instead of one being clearly better than the other, the two titles stand side-by-side.

From its gameplay to its narrative,Split Fictionmaintains a unique personalitywhile still retaining the staple Hazelight Studios essence. Only time will tell if it also manages its predecessor’s awards wins, but even if it doesn’t,Split Fictionhas managed to set itself apart.

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