Summary
Falloutis one of the most popular single-player open-world RPG series. After Bethesda Game Studios took over the IP in 2004, it changed direction from its CRPG origins while retaining the central themes and mechanics and translated them into a sandbox FPS.Fallouthas since become a mainstay of the genre, garnering legions of fans.
Meanwhile,Call of Dutyis a juggernaut in thecinematic online multiplayersphere, largely dominating or at least having a major presence in the genre for decades. And while the two have previously crossed paths briefly,Fallouthas an event in its setting’s history that could be an excellent springboard to form the basis of a greatCOD-like experience.
A Fallout Title Like Call of Duty Based on the Resource Wars Would Be a Knockout
Fallout’s Resource Wars Would Provide a Perfect Entry Point for a Call of Duty-Style Experience
Fallout’s Great Warmay be the defining moment in the franchise’s in-universe history. When the nuclear bombs dropped, the old world was reduced to ashes in mere hours, creating the iconic blasted landscape of the Wasteland and the ghouls, mutants, and survivors that inhabit it. But that was the end result of a much longer-lasting clash known as the Resource Wars, and later the Sino-American War, waged between the USA and China in the lead-up.
Lasting around 25 years, the Resource Wars marked the major national powers struggling for control of Earth’s dwindling resources. Troops were amassed and deployed around the world as countries attempted to hoard and forcefully secure what was left of the planet’s oil supply. The nature of the war could serve as a solid basis for aFalloutgame alaCall of Duty.
How A Fallout Game Like Call of Duty Could Work
The series has already featured an extensive list of collaborations with other properties, withCall of Dutycrossing over withFalloutlast year. While this was a treat for gamers, a full-onFalloutexperience withinCOD’s framework could expand the franchise into bold new territory on both the narrative and gameplay fronts. Allowing fans to play through the Wars firsthand could build on the already interesting lore that surrounds the conflict. An entry like this could show more ofFallout’s history from the perspective of an important point in time, the details of which have previously been less fleshed out compared to other aspects.
With the Resource and/or Sino-American Wars forming the core, such a game could see players compete in the classic 6v6 multiplayer structure (and potentially other game modes) across a range of maps showing the world before it was completely devastated. It might also include atighter single-player campaignasCall Of Dutyoften does, along with focusing mainly on the online multiplayer components. Players could thus battle each other with a range ofFallout’s iconic weapons, armor, and perks, unlocking more and better versions of each through a standard progression system.
Call of Dutyis usually developed by multiple studios, and with Bethesda currently working on other major titles likeThe Elder Scrolls 6, it could similarly outsource the project.
As some of its most compelling aspects,Fallout’s Resource or Sino-American Wars would fit exceedingly well into a competitive multiplayer shooter that makes use of the established structure thatCall of Dutyhas laid out. WithFallout 5likely years away, the series producing an entry along the lines ofCall of Dutycould build upon the two franchises' existing and sizable player bases to create a fun and satisfying experience that capitalizes on the strengths of both.