Summary
According to its developers, the upcoming action survival titleAtomfallwill take the average player around 25 hours to complete. Fans have eagerly awaitedAtomfallsince the game was first announced in June 2024, and as launch day approaches, more details about the Rebellion Developments title are being revealed.
Taking place in an alternate version of the 1960s,Atomfallis set in the United Kingdom and imagines a world in which the 1957 Windscale fire turned Northern England into an area decimated by nuclear fallout. Players will step into the shoes of an amnesiac five years after the disaster who must fight mutated creatures, cultists, and military agents in order to discover what really happened. Many fans have alreadylikenedAtomfallto theFalloutseries, as both share similar story points and survival mechanics, thoughAtomfallmay provide players with a more stressful gaming experience due to its incredibly strict resource management and sufficiently weak protagonist.
Ahead ofAtomfall’s release on March 27, Rebellion Developments' Art Director Ryan Greene sat down withIGNto share more details about the highly anticipated survival game. According to Greene, most players can expect to spend around 25 hours inAtomfall, though this number will vary depending on how much of the game a player wants to see. The developer mentions thatAtomfallisn’t a standard RPG, as it doesn’t have a dedicated main quest or side quests. Rather, players will discover a “spider web of connected story,” and they will need to follow each thread to their conclusion to see everything the game has to offer. During the interview, Greene also mentions that it’s possible to complete the game even after killing everyone, and it’s also seemingly possible to make it to the end without killing a single person.
Atomfall Will Take Most Players Around 25 Hours to Complete
During a February interview,AtomfallLead Designer Ben Fisher spoke more about the studio’s freedom when creating a new IP. Highlightingone ofAtomfall’s more experimental game mechanics, Fisher noted that certain events that players can trigger in the game world can have a massive impact on the enemy population. The developer also pointed out thatAtomfallis meant to be an intense experience that puts the player on edge from start to finish.